Tag: concept car

  • BMW i8 Concept Spyder

    The exceptional BMW i8 Concept Spyder is an open-top two-seater, which can grab literally any heart! It has the entire necessary characteristic and in addition adds to them with sporting and emotional appearance.

    This concept is purposefully built in order to meet the changing needs of customers and transform the understanding of personal mobility. It is equipped with intelligent technologies and definitely has an innovative design, however what is more is that now embraces a philosophy which adopts significant degree by sustainability throughout the value chain.

    This is the third BMW i model, which is here to “inform” us what will be the future of cutting-edge and emotionally appealing mobility concepts. It is not only a mixture between sporting design with an open-top two-seater, but is also a combination of lightness, dynamic capability and efficiency with a very special aesthetic value.

    What is worth mentioning as well is that it is a blend of intelligent lightweight design and state-of-the-art hybrid technology. This results in exciting sports car performance and driving pleasure combined with exceptional fuel-consumption unmatchable in this segment before.

    BMW i8 Concept Spyder has the upward-swivelling, windowless doors and a range of purpose-oriented on-board equipment which features electric kickboards stowed under a transparent tailgate. The concept vehicle is built on the innovative LifeDrive architecture. The latter includes lightweight modular construction and the utilization of high-quality high-tech materials.

    BMW i8 Concept Spyder
    BMW i8 Concept Spyder

    Furthermore, the BMW i8 Concept Spyder is a plug-in hybrid powered by an eDrive drivetrain. This drivetrain combines the excellent performance of the electric motor and petrol combustion engine, while the lithium-ion battery supplies the motor with power that can be recharged in an extremely short space of time from any domestic power socket. In addition, the car has significantly reduced weight, low centre of gravity and is precisely balance. Everything is combined with a system output of up to 260 kW (354 hp).

    Like its Coupe sibling (2+2-seater BMW i8 Concept), the BMW i8 Concept Spyder blends intelligent lightweight design with the leading-edge drivetrain technology eDrive, which delivers extremely low fuel consumption and emissions.

    The concept got compact dimensions and specific exterior paintwork. Additionally, it has the upward-swivelling, windowless doors and a transparent glass panel at the rear. How about the interior: a revised material is used and a colour concept provides an extra dose of sportiness.

    Moreover BMW i8 Concept Spyder is built around the innovative modular LifeDrive architecture, which comprises of independent functional units. For instance, the carbon-fibre-reinforced plastic (CFRP) Life module gives the car an extremely lightweight passenger cell, while the Drive modules bring together all the car’s operational driving functions, such as the powertrain, chassis and safety structure. And thanks to the intelligent lightweight design and the use of innovative materials, the vehicle delivers great fuel-efficiency. In particular in the LifeDrive architecture the front and rear axle modules are connected by an “energy tunnel”, which houses the hybrid battery, this results in low centre of gravity and ideal balance.

    The BMW i8 Concept Spyder’s includes emotion-led design as well which vividly spotlights the car’s qualities, with lightness, dynamic capability and efficiency highlighted to particularly prominent effect. The key elements which contribute for this sporty dynamic stance are the large body panels, a hunkered-down stance and numerous aerodynamic elements such as contact surfaces, spoiler lips, AirCurtains and aeroflaps.

    What is more here is that the front end offers a revealing window into the open-top two-seater’s dynamic talent. In addition a spoiler lip on the windscreen frame guides the airflow over the heads of the passengers. Of course there is also featured a two-section folding roof.

    Observed from side, the Spyder has short front and rear overhangs and a low-slung silhouette. Additionally, the alluring lines and forms generate a strong forward-surging stance even before the car powers off the line.

    Compared to the front end, the rear also is positioned low to the road. Its headline feature is a transparent cover revealing the two folded electric kickboards accommodated below. A rear diffuser, three-dimensional air outlets and the U-shaped rear lights makes the BMW i8 Concept Spyder with extremely wide appearance and further emphasize its sportiness.

    Going further, the interior of the BMW i8 Concept Spyder is defined by three levels. Each one has various functions. The interlocking of surfaces and lines for instance, is also one of the stand-out features of the interior design. On the other hand, the outer layer also frames the supporting structure, while the inner “comfort” layer includes seat surfaces and stowage compartments. The third layer is represented by the cockpit, and brings together the instrument panel, steering column and steering wheel with the instrument cluster, central information display and control elements. Of course, the car has a low drivers’ seating position. Moreover, an 8.8-inch (22.4 cm) screen displays the driving information in three-dimensional, high-resolution quality.

    BMW i8 Concept Spyder Interior
    BMW i8 Concept Spyder Interior

    Furthermore, the Spyder’s interior is a mixture of plastic, carbon and leather, with theoff-white of the outer layer and the bold orange tone of the naturally tanned leather generating a sporting atmosphere.

    The BMW i8 Concept Spyder with eDrive means that it is a plug-in hybrid which combines two different power sources: electric motor and combustion engine. First, the electric motor produces 96 kW (131 hp) and it is on the front axle. It works in combination with a turbocharged three-cylinder petrol engine delivering 164 kW (223 hp) through the rear wheels. When combined, both units generate an aggregate system output of 260 kW (354 hp) and peak torque of 550 Nm.

    And if you wonder about the acceleration data, well – here’s some: the Spyder accelerates from 0 to 100 km/h (62 mph) in just five seconds. It has a electronically limited top speed of 250 km/h (155 mph). It’s performance in other words is exceptional. However, despite these numbers, the two-seater burns just three litres of petrol per 100 kilometres!

    Furthermore, the electric motor gets its energy from a lithium-ion battery which can be fully charged from a domestic power socket in less than two hours. The battery is located in the energy tunnel between the front and rear axle modules.

    With its battery fully charged, the BMW i8 Concept Spyder can go up to 30 kilometres (19 miles) only on electric power. And if it is required, a high-voltage alternator hooked up to the combustion engine generates additional power, which is then stored in the hybrid battery.

    Additionally, the concept vehicle has as wee the ability to send power through the front, rear or all four wheels at the same time. It has the intelligent control electronics, which ensure that the optimum drive configuration is available for the situation at hand. Next, the electronic systems ensure maximum energy recuperation under braking or when coasting.

    BMW i is equipped with new generation of driver assistance systems such as the camera-based proactive Collision Warning system, Parking Assistant and Traffic Jam Assistant. Remote functions accessed via a smartphone are also included, such as the Last Mile Navigation function and the Intermodal Route Planning function.

    Two large displays can be found inside the BMW i8 Concept Spyder. They make up the interface between the car, its passengers and the outside world. They are positioned next to the instrument cluster behind the steering wheel. What is innovative here is that all the screens display their information in 3D.

    On the other hand the instrument cluster displays important driving and it is positioned alongside the digital speedometer. For example, the efficiency display allows drivers to view how much energy they are currently using, and shows extra navigation details and information on the car’s range as well. If the driver switches to energy-saving ECO PRO mode, the display turns blue in colour to signal the shift in functional emphasis, and the ellipses now also vary in form. By the same token, moving into SPORT mode treats the driver to an emotional orange hue. As well as the changes in colour, the displays also provide information tailored to the driving mode selected and to assisting the driver as effectively as possible.

    BMW i8 Concept Spyder Specifications

    Length/Height/Width L 4480 mm, H 1208 mm, W 1922 mm
    Wheelbase 2650 mm
    No. of seats 2
    Kerb weightTop speed

    Acceleration

    1630 kg250 km/h (155 mph) electr. governed

    0-100 km/h (62 mph) 5 s 80-120 km/h (50-75 mph) 4.0 s

    System output TwinPower Turbo engineFuel consumption (EU cycle) 260 kW / 550 Nm 164 kW / 300 Nm3 l/100km / 94 mpg imp
    eDrive output electric motor electric range battery charge time 96 kW approx. 27-30 km (17 – 19 miles)standard: 1.45 h for 100% charge

    Source: BMW

  • 2012 Geneva Motor Show: EDAG Light Car – Sharing concept car

    2012-EDAG-Light-Car---Sharing-concept-car-THUMB2012 EDAG Light Car – Sharing concept car is thefirst vehicle to have been specifically designed to meet the needs of the growing car sharing sector. It is designed to include the maximum possible space inside, and also the exterior has resilient surfaces. It is electrically driven and in resonance with Light Car philosophy. In particular, the light is used as a means of communication to indicate the leasing status of the vehicle.

     

    For leasing purposes a car should be practical, robust and self-explanatory. Hence the exterior is of height of 1.90 meters, which makes it easy for the passengers to get in and out. In addition there is very convenient parking system, which is sensitive to spots around the bumper. As the name shows, the light plays crucial role and serves as a communication instrument. When the car is being charged or reserved, or available for hire, the LEDs integrated in the gel pads and “PLEXIGLAS ® LEDs” manufactured by Evonik Industries AG use three different colors to give a highly visible indication of the status. In addition, there is a laser, which when parking the car or opening the doors, projects a safety zone onto the asphalt, ensuring that passengers can get in and out in safety.

    2012 EDAG Light Car - Sharing concept
    2012 EDAG Light Car – Sharing concept

    Besides the two side doors with simple sliding windows, the “concept vehicle also has twin rear doors. The coupe features six folding seats arranged in two rows of three. A special emphasis has been put on an intuitive operating concept: aside from the accelerator, brake and steering wheel, the only other control is a lever to work the indicators. This means that there is just one display element, which only gives the important data (speed, charge, range, navigation).
    Furthermore EDAG Group is also exhibiting a networked mobility concept for booking the future share car fleet. In particular, the operators of future car will use GPS to locate their vehicles and communicate their locations to potential customers. Hence, it will be possible to inform the customer which cars are available, and then guide him to the nearest one by means of the navigation system in his smartphone. Of course, the booking will be made via Internet, and the customer can then access the vehicle through electronic “Bluetooth key”.

    In addition, the concept car features the so called “intelligent charger”: besides performing the actual charge process, the “intelligent charger” also sends vehicle information via the power supply system and decides itself when is the perfect time for charging. It does this by taking into account the availability of renewable energies and mobility behavior. More importantly, the operator receives all important information on the status of the vehicle online. The communication between car and user is even further enhanced with new services such as automated legitimation and the selection of individual tariffs or prices per minute. This interconnection brings about considerable added value for the entire mobility system. What it does in details, is that it gives the energy provider the chance to make use of energy storage and in this way reduce load fluctuations in the grid due to electric cars being connected. On the other hand it ensures that there is sufficient resource-saving energy to charge the share vehicles whenever necessary.

     

    Source: Edag

  • Hyundai i-Oniq Concept Car

    Hyundai has released the first image of the new i-Oniq concept car, which will showcase feature technology and design. Essentially, it is an electric sports hatchback with a range-extending petrol engine. The idea was well appreciated, because only electric vehicles are not so useful as they appear.

    The i-Oniq is intended to convey the latest thinking from Hyundai’s designers and engineers. The car features gentle feature lines and muscular surface treatment, conveying both premium and sporty qualities evident in both the exterior and interior of the car. Other highlights include penthouse roof and LED headlights.

    The vehicle measures 4.4 metres in length meaning a lot of inner space for four occupants. High-tech equipment in the driver interface and controls reflects contemporary and future premium consumer electronics technology.

    The drivetrain includes a 1.0-litre, 3-cylinder petrol engine, which is mated via a generator, to a lithium ion electric motor which produces 109PS (80 kW). In electric-only mode, i-oniq has a range of 120 km, but the petrol engine extends the range up to 700 km, producing just 45 g/km of CO2 in the process.

    “The i-oniq concept has been created to reflect the new thinking that runs through the Hyundai brand.  It has a bold design, inside and out, that provokes contemplation on the future of automotive possibilities, and a powertrain that highlights one of the ways in which we could power future products – wrapped in a package that exudes premium qualities.”, commented Senior Vice President and COO of Hyundai Motor Europe, Allan Rushforth.

    The Hyundai i-Oniq concept car will be exhibited at the 2012 Geneva Motor Show, next week.

    Hyundai i-Ioniq Concept Car
    Hyundai i-Oniq Concept Car


    Source: Hyundai

  • 2012 EDAG Light Car – Sharing concept car

    EDAG Light Car - Sharing concept ThumbThe engineering service provider EDAG is going to present a world debut of the outstanding Concept vehcile, called EDAG Light Car – Sharing at this years Geneva Auto Show. This is a concept car made especially to fit instantly to the booming leasing business. More importantly the car is electrically driven and has been constructed strictly for use as a leasing car. According to the manufacturers it answers all the needs of the customer: it is simple and easy to use as a local publuc transport. To be more precise, these requirenents, led to the non-featuring of storage surfaces nor fancy door trims in the new EDAG Light Car – Sharing Concept Car. And even more, to make it simpler, aside from the accelerator, brake and steering wheel, the only other control the customer will find is a lever to work the indicators. There is just one display element which gives basic information abut the speed, state of charge, range and navigation.

    Moreover, the car created by the EDAG is designed with two side doors and twin rear doors. However it keeps room for 6 passengers. Thank to the car’s height of 1.90 m the passangers can get in and out easily. Additionally, there are also folding seats included. They provide maximum transport capacity. The materials used in the interior are are easy to clean, and as they are modular-based,  so therefore also easy to exchange.

    2012 EDAG Light Car - Sharing concept
    2012 EDAG Light Car – Sharing concept

    There is also a unique technologies included in this leasing concept vehicle. For example, there shouldn’t be any worry about bumping the car when parking, bacause the sensitive spots are fitted with “Technogel” pads, and these can withstand minor collisions. Of course, light plays a prominent role as a communication instrument in this car: the LEDs integrated in the pads and “Plexiglass truLED” give a continual, visible indication of the status of the car. Furthermore, while parking the car or opening the doors, a laser integrated in the mirror starts projecting a safety zone onto the asphalt, ensuring that passengers can get in and out in safety. Another interesting and innovative feature is that the rear window can be marketed as advertising space by the fleet owner, but only when the car is not being driven. With this exceptional concept car – EDAG Light Car – Sharing, the EDAG Group shows extremely high competence and eagernessin finding new ideas and developing innovative vehicle concepts.

    Source: EDAG

  • 2012 Hyundai I-oniq concept car – Teaser

    2012 Hyundai I-oniq thumbWe have very special news from Hyundai, which has presented a sneak peak at its all-new I-oniq concept car. This concept car moreover is a preview of the next evolution of the brand’s ‘Fluidic sculpture’, which will bring new “language” in the design of the cars. Moreover the car is going to be one of the main highlights from Hyundai at the Geneva Motor Show in March 2012.

    Hyundai has only released a single picture of the car which adds to the overall curiosity around it! What we can see here and firmly state about the new I-oniq concept vehicle is that it has two strong arched curves, which define the silhouette of i-oniq. In addition they create a playful contrast between the sharp character lines and soft but muscular features. And if you analyze it further you will definitely see the long front, which gives a sporty look to the car. And the rear end appears to be with a hatchback design.

    Unfortunately Hyundai hasn’t released more details about the new concept car. However more information about I-oniq will be revealed ahead of its world premiere at the 2012 Geneva Motor Show.

    The i-oniq concept was designed and developed at the company’s European R&D centre in Rüsselsheim, Germany.

    2012 HYUNDAI I-oniq
    2012 HYUNDAI I-oniq

    Source: HYUNDAI

  • Skoda MissionL Concept Car

    Skoda has introduced MissionL Concept Car at the 2011 Frankfurt International Motor Show. The model will be launched in Europe, Russia and China in 2012 and the first deliveries to customers in India will commence late 2011.

    “This premiere kicks off ŠKODA’s model offensive for the coming years,” commented SKODA Board Chairman Prof. Dr. h.c. Winfried Vahland.

    “This new compact model, along with other new products to follow, will enable us to accomplish our goal of increasing global annual sales to 1.5 million vehicles by 2018. We are going to present a new car approximately every six months over the next few years.”, he added.

    SKODA’s presentation is situated in Hall No. 3, Stand A05. The brand’s press conference is scheduled for Tuesday, 13 September, 2011, from 12:15 till 12:30 PM.

    Skoda MissionL Concept Car
    Skoda MissionL Concept Car

    Source: Skoda

  • BMW M3 DTM Concept Car

    BMW has introduced the new M3 DTM race car, which will be on show to motorsport fans and visitors to BMW Welt at the weekend. The car offers an initial impression of what the BMW M3 DTM will look like when it lines up at the start of the 2012 season.

    BMW M3 DTM race car is powered by the powerful V8 engine equipped with the air restrictor as detailed in the technical regulations. It develops 480BHP (353 kW), which is enough to catapult the car to 100 km/h in about 3 seconds and to hit a top speed of 300 km/h.

    “It is good to see how our DTM project is picking up speed,” said Dr. Draeger.

    “Next year, BMW returns to the DTM after two decades. We will be facing our main competitors in the premium sector – and are already looking forward to this challenge. The DTM comeback sees BMW return to its roots. We have enjoyed great success in production car racing in the past, and I am convinced we will follow on in 2012 where we left off. Everyone at BMW Motorsport is working hard to ensure we get off to a successful start next season.”, he added.

    Priaulx and Farfus have been confirmed as the first drivers to take to the track with the BMW M3 DTM in the 2012 season and during the intense test phase. Both drivers arrive in the DTM with impressive wins and titles to their names. Priaulx won the 2004 European Touring Car Championship for BMW, and followed that up with three World Championship titles between 2005 and 2007. The racing driver from the Channel Island of Guernsey (GB) has also proven his class in GT racing, with victory at the 2005 Nurburgring 24 Hours (DE) and first in the GT class at this year’s 12-hour race at Sebring (US).

    BMW M3 DTM Concept Car
    BMW M3 DTM Concept Car

    Source: BMW

  • Direction ecoFLEXiblity – Opel to reveal unseen concept at Geneva

    Opel will excite Geneva Motor Show goers March 4 when it unveils the Meriva – a fresh, innovative, flexible champion for the monocab segment. Opel also will exhibit the company’s push to be a leader of environmentally responsible motoring with the debut of its futuristic concept car, the Opel Ampera extended-range electric vehicle and new Corsa, a fuel miser with up to 13 percent saving in fuel consumption.

    “Opel is driving innovation and environmentally responsible propulsion in Europe and wrapping it in stylish, expressive design. All of that will be on display in Geneva,” says Alain Visser, Vice President, Sales, Marketing & Aftersales of Opel/Vauxhall. (more…)

  • Audi Flicks Switch On Second Electric Show Car In Detroit

    Audi is showing an uncompromising purist compact sports car with all-electric drive at the first major auto show of 2010. The Detroit showcar Audi e-tron is the name of this 3.93 metre long and 1.78 metre wide but just 1.22 metre tall two-seater; just a few months after the debut of the Audi e-tron at the 2009 Frankfurt Motor Show, this is now the second electric concept vehicle from the brand with the four rings.

    Coupled with the Detroit showcar Audi e-tron’s low gross weight of around only 1,350 kilograms, high-torque power units driving the rear wheels guarantee commensurate road performance. Two electric motors with a combined output of 204PS and 2,650 Nm (1954.54 lb-ft) accelerate the coupe with ASF-design aluminium body from 0 to 62mph in just 5.9 seconds. The Audi e-tron accomplishes the sprint from 37mph to 75mph (60 to 120 km/h) in a mere 5.1 seconds. (more…)

  • Citroen DS Inside – Concept Car Interior Revealed

    Citroen has provided its first hint at the interior styling of the all-new DS3 by unveiling a new iteration of the DS Inside concept model.

    At its launch in early 2010, the DS3 will present owners with an unprecedented range of touches to express their personality, and the haute-couture cabin of the latest DS Inside goes some way to previewing the level of detail and individuality that will be available. (more…)

  • Double Honours For Citroen At 4×4 & Mpv Driver Awards

    Citroën’s new Berlingo Multispace has been named ‘MPV of the Year’ in 4×4 & MPV Driver magazine’s 2009 awards, whilst the Company’s mesmerising Hypnos concept was named ‘Best Concept Car’. (more…)

  • Mazda design world

    2008 Mazda Design

    Mazda’s design DNA

    To come up with a new design identity for Mazda, Laurens van den Acker and his design team had to condense and refine important heritage and brand identifiers into future design DNA. But what is design DNA?

    As its name would suggest, it’s not so different from a human genome. Design DNA is a name for the basic building blocks that makes a car recognisable. It’s a design element that ensures a car shares visual characteristics with other vehicles in the same family, while at the same time distinguishing it from other brands and other products. Essentially they are the visual features that a family of cars has in common – in this case the elements that make a Mazda look like a Mazda.

    Usually these elements include the look and shape of the grille, the roof angle and the shape of the headlights and even rear taillights. It can also mean a crease in a body panel, the shape of a window or even an unusual wheel design that is visually identifiable with a car brand. If these are the essential ingredients for a design language then the combination of them together, crafted expertly, and when well executed, should lead to a number of distinctive and brand unique new cars. In this case the goal is to create a family of beautiful vehicles, all uniquely different, yet recognizably Mazda.

    Car design: one integrated process from concept to creation

    At Mazda concept car development plays a vital role in enhancing consumer brand perception and represents a vital opportunity to communicate good ideas and assess consumer reaction.

    But the origins of a concept vehicle rarely – though sometimes – originates solely in the design studio. In fact, concept vehicle development begins with early Advanced Product Strategy (APS) – strategic team meetings comprising team members from design, marketing and engineering.

    This strategic planning starts with research into emerging consumer lifestyle and future automotive trends to determine the market’s requirement and potential acceptance of a concept vehicle.

    Often, this early research involves documenting the nature of consumers’ lifestyles through observation; by watching how consumers use the vehicles they own and documenting how they feel about them. In combination with market data – which indicates consumers’ buying habits – the APS team is able to evaluate the potential marketability of future vehicles. At this point the APS team is able to create a design and development strategy for any given concept vehicle while ensuring that any such development remains faithful to the Mazda brand and fulfils the strategic goal for the concept.

    With engineering, planning and design professionals all working together as one group, the design development process is enhanced. At this stage a comprehensive design brief is created and full concept development begins.

    From here designers work with packaging engineers to develop the vehicle concept, ensuring it meets the needs of target consumers. Designers begin to create vehicle sketches for the possible concept vehicle. This is called concept generation. At this stage the design is considered more ‘free’, sketches are inventive and investigate a range of ideas involving proportions and form, and even more detailed explorations of face graphics and surface texture. Designers take into account packaging and platform constraints and vehicle ‘hard points’ – the underpinnings of the vehicle chassis and powertrain – determined by engineers and often from a ‘donor vehicle’.

    Once a design is determined further sketches are developed, comprising different vehicle views and interior and exterior details. From here three-dimensional clay model development of the concept vehicle begins. This continues with digital modeling via the use of computer aided design techniques so that different views of the vehicle – often in different environments and different lighting conditions – can be evaluated.

    Interior designers begin in earnest to create interior designs for the concept, working closely with colour and trim specialists who are developing mood boards and colour palettes – including interesting textures and materials. Once an interior design is identified digital modeling gets underway to generate three-dimensional renderings and ultimately modeling data.

    From here interior and exterior prototype components are developed for the final concept vehicle build. This is usually assembled in the design studio, or may be built off-site by a specialist concept vehicle and prototype construction supplier.

    This development process involves hundreds of steps to successfully realize a full-size three-dimensional and faithful iteration of the car design team’s original sketches. For concept cars this process usually takes 12-18 months. Should the concept go on to production, it may take as long as five years before the production vehicle comes to market.

    How to design a car: 9 steps to sketching a concept

    Almost all car design begins with design sketches. Though these are approached from a number of perspectives, the One-Point Perspective is the easiest to master and the quickest to execute and is where most designers’ ideation begins.

    Step 1 – the foundations

    Using a pencil start by drawing a ground line, set two wheel positions and create a shoulder line. It is important to keep your lines light so that you can change things easily and correct mistakes as the design progresses without succumbing to the desire to start again.

    Step 2 – rough proportion

    Mark out the rough proportions of the vehicle, of what will become the vehicle’s bodywork, using a centre line and the window opening.

    Step 3 – defining bodywork

    Outline the top edge of the vehicle’s body from the rear bumper, across the roof and down to the front bumper. Note that the closer the roofline is to the centre line the less the curvature is implied.

    Step 4 – adding detail

    Once you are happy with the general shape and proportions of your vehicle you can begin to add detail such as the bumpers, headlamps and wheels.

    Step 5 – firming up the details

    This will be the final stage before adding some colour. If you are happy with the way your design is progressing then you can add more details indicating surface texture and wheel design.

    Step 6 – adding shading, suggesting light If your are happy with your design so far then you can begin to add some shading of the windows and wheels using a marker. Note that if you make the front wheels darker than the rear wheels you are better able to suggest movement.

    Step 7 – horizon and scenery

    This is the stage that requires some courage. Take a coloured marker and begin to suggest the reflection of light in the windows and body surface. Imagine where the horizon line is behind you and imagine how that would be reflected in the vehicle’s surfaces and even the scenery behind you.

    Step 8 – adding colour

    Apply the colour marker or pastel of your choice across the length of the bodywork, centering just below the shoulder line. Note it is best to choose a colour that is similar to your earlier marker work.

    Step 9 – cleaning up

    This is the final stage. Take an eraser and try to determine which of the surfaces are upwards facing. If you have accidentally coloured these then remove it. This should ensure that you have the best opportunity to suggest three-dimensional form.

    Mazda Design: from concept to production

    In most cases, concept-cars give a preview of design cues of future mass production models. Following are two examples of such an evolution:

    Ibuki concept to Mazda MX-5 (3rd generation)

    Inspired by the face and form of the original 1990 MX-5 design, Mazda launched the distinctive Ibuki concept in 2004 Tokyo motor show.

    Meaning ‘breathing new energy into’, the Ibuki name suggested the concept car’s secret – that it really was the new MX-5 – while the world’s press reported that any link was merely theoretical.

    In fact, the Ibuki’s ovular design motif – which was apparent all over the car – really would become the design motif of the next generation Mazda MX-5 when launched at the Geneva Motor Show 2005. The ovular headlights and pronounced arches and the clean, uncluttered and clear surfaces would all ultimately be seen in the final vehicle. Inside the production MX-5 kept some elements from Ibuki’s design, such as the three-point steering wheel and ovular centre console, the strong centre tunnel and rectangular door-pull handles.

    What’s more, for the Ibuki concept, Mazda moved the entire drivetrain rearwards and downwards to make the centre of gravity lower and closer to the center of the car. The goal was to improve balance and handling, and maintain the 50/50 weight distribution. The resulting concept had unusually short overhangs and was a full foot shorter than Mazda’s current production MX-5.

    By the time of the launch of the subsequent MX-5, the production vehicle did indeed exhibit shorter overhangs and improved handling.

    Sassou concept to Mazda2 (2nd generation)

    The Mazda Sassou concept suggested what Mazda’s next generation B-segment product could look like when it was introduced at the Frankfurt Motor Show in 2005.

    Designed at Mazda’s design center in Oberursel, Germany, the name Sassou is a Japanese term that means having an optimistic state of mind.

    The concept was designed to appeal to young, first-time buyers and explored what young people would want from a car in terms of future technologies. As a result of this research, Sassou’s interior was based on a concept of ‘illumination’ and an interactive connectivity ideal which saw the car’s entertainment and personalisation system uploaded to the vehicle’s hard drive via a user-operated USB stick key.

    Though the interior contributed much to the concept’s success it was the exterior design that would prevail to the Mazda2 production vehicle. Sassou contained many Mazda design features that would ultimately be apparent in the later Mazda2 production model, including the overall form, the surface creases and the front end – with its large, sporty five-point grille and bonnet – itself an evolution of the Mazda RX-8 front end.

    Advanced design at Mazda: four global studios in full flow

    The responsibility for the successful worldwide introduction of Mazda design falls to four global design studios – located in Irvine, California, Oberursel, near Frankfurt, Germany and Yokohama and Hiroshima, Japan – all guided by Laurens van den Acker.

    This is an incredible challenge, not least in communication terms alone. As Laurens van den Acker is based at the firm’s global Mazda’s headquarters in Hiroshima, Japan, it means he spends a lot of time traveling between studios.

    All four of Mazda’s studios are playing a vital role in the supply of ideas for future design directions. At its simplest each of the studios focus on the creation of products for their local markets. In Irvine, Mazda’s North American design studio works on vehicles and concepts for North America, under the daily direction of Franz von Holzhausen. In Frankfurt, Peter Birtwhistle’s studio focuses on vehicles for Europe. While back in Japan, Yokohama – under Atsuhiko Yamada – concentrates its energy on products for Asia, together with the design headquarters in Hiroshima which guides overall global design strategy and engineering integration.

    The reality is rather more complex, with product origination in one geographic location via import from different global design studios and often destined for more than one market. The result is that each of the studios is effectively globally focused but with local expertise. This leads to an incredibly healthy environment of competition and rivalry in the global design team, but still with openness that ensures efficient working processes.

    Each studio works in three different areas, creating concept cars, crafting production vehicles and evolving a better understanding of how to improve future Mazda vehicles. All are aspects that will crucially affect design. But, arguably, it is the third aspect that is the most important as it asks ‘where are we headed and what do we need to do to get there?’

    It is usually this ‘third way’ that most impacts vehicle architecture and packaging. It starts with a philosophy and then leads to questions as essential as ‘how will we build these cars and what will we build them from?’

    Usually the design studio located geographically closest to production design and advanced engineering and planning that spends the most time focusing on how and where to build a car. This leaves more time available to generate concepts and other ‘experimental’ work to secondary studios. These studios are vital in the development of cars, simply because they have more time to ask questions that their ‘client’, the design headquarters, may not yet even has asked.

    Under van den Acker, each of the studios are encouraged to imagine ‘further out’, to explore future ideas and concepts.

    Nagare, a new design language

    Zoom-Zoom: the physical interpretation of Mazda’s brand heritage

    When Mazda unveiled the Nagare concept car at the LA Motor Show in 2006, it was unlike any concept car seen before; due to its exterior form language of textured surface lines and dramatic, futuristic wedge-like shape.

    At first the car appeared to be a complete visual sea change from the trio of concept vehicles that had immediately preceded it – Sassou, Senku and Kabura – and no one, not even on Mazda’s design team, knew how big an impact their new design philosophy would make around the world.

    The earlier trio of award-winning* concept cars had all wowed audiences at the world’s motor shows in 2005 and 2006 – exhibiting a new and energetic commitment to exciting and contemporary automotive design at Mazda. But with the introduction of the Nagare concept, everything shifted. It was as dramatic an introduction as any car company could hope for.

    But why such a dramatic shift when the latest concepts had been so successful? Franz von Holzhausen, Director of Design for Mazda North America, explains:

    “Mazda has a strong line up of products but we felt that, for the future of the Mazda brand, we needed to create a design language that reflected an emotional attachment to the cars, in a similar way that Zoom-Zoom represented an emotional attachment to the cars when in motion. The three concepts explored ideas that would become part of Flow design philosophy. Nagare really evolved from these concepts when Laurens suggested that we be even bolder and go further than we had before.”

    Mazda’s brand DNA – the component philosophical parts from which a Mazda vehicle is constructed – can be summarized in a series of adjectives: ‘Zoom-Zoom’, ‘young’, ‘stylish’, ‘spirited’, ‘insightful’, ‘emotion in motion’, ‘innovative’, all are adjectives that have, over the years, become directly associated with the Mazda brand. This is because Mazda cars have long been heralded for their exceptional functionality, responsive handling and excellent driving performance.

    “We looked at all of these adjectives and wondered whether they were really being visually expressed through the design at Mazda,” Franz von Holzhausen explains. “Our cars were dynamically great and proportionally they were good but visually we felt that they needed work. It’s already time to prepare the design evolution of tomorrow. The Nagare concepts show the way.”

    The design team set out to discover something new and fresh for Mazda design; in terms of an aesthetic that would define Mazda, that visually communicated the brand and which would become something that Mazda could ‘own’ from a design perspective.

    Under Laurens van den Acker, the design team was challenged to capture Mazda’s driving spirit – embodied in Zoom-Zoom – by trying to capture Mazda’s essential brand characteristics visually in Mazda vehicles, even when they were stationary.

    The result was Nagare or Flow, a whole new design language for Mazda cars.

    *Mazda’s Senku concept car was awarded the Grand Prix du Plus Beau Concept Car at the XXIst Festival Automobile International in 2006 in Paris. Mazda’s Kabura concept won the Detroit Motor Show’s Aesthetic and Innovation Award.

    How to design a Mazda? The lines and elements that make a Mazda a Mazda

    Under Mazda’s emerging Nagare (or Flow) form language, there are many design elements that define a Mazda vehicle.

    The most apparent is the surface treatment itself, which suggests air or fluid flow over the vehicles’ side surfaces. This is apparent for all of the Nagare concept vehicles. Their surface designs are textured to play with light as if the car is speeding through the air, suggesting the vehicles’ dynamic driving characteristics. These surfaces vary in accordance with the vehicle type and its individual shape and characteristics, as seen in the concept cars. Although different between each of the vehicles, it is always appropriate.

    A further clear and all-important element is Mazda’s five-point grille, which again differs between vehicles but which has a strong family resemblance. The exact shape and nature of the grille is dependent again on the appropriateness of the grille (it’s size and shape) within the overall ‘face’ of the vehicle.

    Other elements are apparent in the bonnets, the RX-8-style wheel arches and the head- and tail lamp treatments of each of the concepts.

    These elements – along with the concepts’ fast wedge shape – are essential building blocks for Flow design.

    Inside design: the future of interior design at Mazda

    Until now the majority of Mazda’s design focus has been in the evolution of the Nagare exterior form language. This has been seen in the design progression apparent in the five concept vehicles. But as Laurens van den Acker explains, the focus is shifting to how to translate Flow to the interior of future Mazda vehicles.

    “The interior is a different approach; it is a collection of things. We are naturally maturing this language, by approaching interior development with the goal of having a holistic philosophy.”

    “Interior development is focusing on three key areas – driver orientation, lightness – which is very important to Mazda – and Flow. The idea is that the combination of these three aspects will make our interiors unique and makes our cars uniquely Mazda. You could argue that other brands have driver orientation and they may be trying to be light too. But only Nagare combined with the other two can define Mazda.”

    The goal with the interior design is to generate similar design DNA for the interior that the design team has been identifying for the outside of future Mazda vehicles, in order to create consistent interiors across Mazda’s future product range.

    Driver orientation is a key focus because the soul of all Mazdas should be the essence of a sports car. This is a key brand characteristic for Mazda. The second aspect lies within the intellectual interpretation of ‘lightness’ as a future brand value.

    According to Laurens van den Acker, there are four aspects to this lightness:

    “The first aspect is to create a visual lightness: things need to ‘look’ light. We can achieve this through creating ‘floating surfaces’, thin looking shapes, openings etc. The second aspect is physical lightness: the interior parts and pieces need to ‘be’ as light as possible, in terms of weight. The third aspect is the mental aspect of lightness – this is the fun aspect because we don’t want things to become too serious. With Zoom-Zoom we are more young at heart so I want us to make sure that we keep a twinkle in the eye. The fourth aspect is sustainable lightness: the environmental aspect to this. ‘Don’t leave any footprints behind, tread lightly, etc’. Of course, choice of responsible materials and processes, re-use etc plays an important role.”

    This philosophy of lightness is extraordinarily prescient. Van den Acker believes that within an increasingly stressful world our ability to enjoy driving a Mazda may have as much to do with the purity and serenity of its interior form as it does to its driving dynamics.

    In terms of lightness Nagare also means less denseness, less emotional drain, less visual static:

    “Flow is also about not being bothered by too much information, about being given information only when you need it. We need less rather than more. Our interiors will look very simple with just a few areas of information and technology. The ultimate goal is to have a interior, created from Flow, which is calming and peaceful.”

    So Nagare – from an interior perspective – is devoid of mental stress and anxiety. It is just as central to Mazda’s new design approach as the exterior surface textures.

    Colour & Trim: driving developments with new materials

    The successful execution of creating Flow interiors with the visual lightness that Laurens van den Acker describes is highly dependent on new and innovative ways of using materials.

    Here Mazda’s design team is working hard to develop a revolutionary approach to both exterior and interior form and material choice.

    Simple forms which flow in terms of both shape and function across components will require a sea of change in interior design and may require complex manufacturing techniques. The ideal of having conventionally separate and distinct interior components flowing into one another – such as the instrument panel flowing into the centre console and on into the front seats, while combining functional and technical elements such as climate control and audio entertainment systems – will require a revolution in form creation and manufacturing.

    Mazda is already developing advanced materials that meet its environmental responsibilities. Bioplastics which produce less CO2 in their manufacture than conventional plastics, have already shaped the interior of the Taiki concept and work continues to bring these materials – and others – to production vehicles. To do so while maintaining functional simplicity and ergonomic clarity and yet still maintain an occupant friendly, sensual and calm interior is a challenge that will depend upon such an innovative approach to colour and material use. As Laurens van den Acker explains:

    “By applying the thinking of Nagare then Flow becomes how one object flows into another; such as how an interior form like an IP (Instrument Panel) could become a seat – like in Taiki – or how driver information systems flows into the car and how this is managed. We are just starting to think this way. Instead of being a typewriter – where every button has a function – we are starting to link all these things. In reality everything is linked anyway. Though with Nagare there will be an emotional and visual link through the use of colour and materials.”

    Mazda’s design process: the fusion of art and science

    “The most interesting thing about Mazda design, in terms of the technology used to help create it, is that 20 years ago, it wouldn’t have been possible,” explains Peter Birtwhistle, chief of design, Mazda Europe. “The complexity and the subtlety of the surfaces would mean, even in the hands of the most skilled clay modelers, that it is virtually impossible to do by hand.”

    Traditionally, during the car design process, a car designer would sketch a car and then make a small exterior clay model before moving to larger clay models at the green light stage. Highly skilled modelers then work on the full-size clay to generate a life-size, near-realistic ‘vehicle’. This process has been used for generations of cars, but in recent years the integration of digital design processes has seen car development change. Though the exact methods used vary between automakers, cars are increasingly created within the computer (or transferred there from the initial 2D sketches) using digital design software. Ultimately this software allows 3D mathematical form data to be created from a 2D drawing. This information is combined with technical information, such as the existing components including the chassis and drive system, – known as the ‘hard points’ – to create a 3D ‘realistic model’ before a time-consuming clay model ever needs to be cut. At this stage, this data can be exported to a multi-axis milling machine, which can produce a life size clay facsimile of the vehicle containing the exact complexities of the original design. Ultimately this data can be used to create actual car components and production tooling moulds for the manufacturing process.

    Today complex surfaces could only have been executed digitally. This is because it is easier to design and produce clean, clear surfaces than the complex textured surface language. This combined with a technological understanding that is rare amongst car designers and the integration of advanced computer aided design and engineering processes within Mazda, means that Mazda has the technical ability to bring design ideas to market.

    “If you break it down to its simplest forms it is not that much more complicated to do that current construction” says Franz von Holzhausen, “but the manufacturability of the textures will be crucial because these textures are a signature design language for Mazda.”

    “Every concept car that we have done has been a learning process,” explains Laurens van den Acker. “We have worked with some of the most adventurous engineers in the world. There is a long history of this kind of innovation at Mazda. It’s a designers dream to have engineers that want, so much, to do this. We do have to work very closely with our engineers and our suppliers. Everyone has to be on board.”

    The story and importance of Flow: the Nagare generation

    After lots of brain storming, sketching, research and feasibility studies the Nagare design language was born, in the form of the Nagare concept car: but where did it come from and how did it evolve?

    The design team began by looking at the dynamic qualities existent in Mazda vehicles. Of these nothing summed up Mazda better than ‘emotion in motion’; Mazda’s commitment to engineering vehicles that offered a purity of childlike enjoyment through the sheer joy of motoring.

    Hours of discussion confirmed amongst the design team that Mazda deserved the same emotion in its cars when they were static as it had earnt when they were moving.

    “We turned to nature for inspiration, focusing on images of motion created by forces like wind and water,” explains Laurens van den Acker. “Such natural flow lines all lend an intuitive sense of motion.”

    “We wanted to create cars that had a ‘snapshot feeling’ of this natural motion,” explains Laurens van den Acker. “We realised that the automotive industry is one of the few industries that hadn’t yet captured these amazing natural textures from the landscape. Architecture, fashion and product design have all looked at these landscape elements. There was a great opportunity for us to interpret this for Mazda design.”

    “Our new surface language is car-centric,” adds Franz von Holzhausen. “After studying the architectural approach, which tends to be strictly rigid, and the organic approach, which is highly fluid, we created Nagare to straddle those two disciplines. It is fluid, graceful, and dynamic. But the message it registers on the beholder is flow-motion.”

    From here Mazda’s designers began to explore the possibility of textured surfacing on cars: as if the cars’ surfaces had been naturally sculptured by air or water. Mazda’s design team began by developing a surface language to visually describe their Flow philosophy. Like the natural elements that had inspired them the team wanted to communicate the sheer raw power of Mazda motion even when their cars were still, as van den Acker explains:

    “It was in making the transition from observing motion in nature as an expression of energy to applying it to a manmade object such as a car that we discovered what a thoroughly exciting and logical creative approach the design concept represented. This revelation allowed us to proceed to create one dramatic and unique design after another.”

    Conventional automotive design dictates that the panels of car bodies are comprised of smooth, clean and clear surfaces. Yet Flow is like a ripple or a wave effect across the surface of the metal.

    “The surface language of Nagare goes against conventional design thinking of clean, uncomplicated surfaces,” explains Franz von Holzhausen. “This is what we are all taught at college so it goes against the grain.

    “We are breaking the golden rule of design – which is to simplify,” explains Laurens van den Acker. “Everybody will tell you to remove lines until you have no more left to remove. We are adding lines, which is kind of counter intuitive, but if we do it well it looks natural and creates beauty.”

    ‘Flow’ – Mazda’s Nagare design series

    “Each concept displays a slightly different interaction between motion and flow in terms of its surfacing. There is no right or wrong way to capture the impression of motion, so each of the concepts we present…[embodies] a different interpretation of our new surface language.”

    – Laurens van den Acker, General Manager Design Division

    The first concept car created using Flow was the Mazda Nagare, launched in November 2006. As the first of a series of design concepts – some closer to actual production vehicles than others – Nagare was a pure exploration in Flow surfacing.

    Mazda Ryuga followed soon after – in January 2007 – and began to explore the idea of combining the beauty of motion with man-made structures – in this case, the traditional Japanese rock garden.

    By the time of the Mazda Hakaze design concept – in April 2007 – Flow had begun to investigate the different vehicle iterations that the design philosophy could realize practically.

    The interior possibilities for Flow design really began to take shape with the introduction of the Taiki concept, in October 2007.

    Furai, of course, began to communicate extremel sporty possibilities for Flow design, when it was introduced in January 2008.

    All of the Nagare concepts confirm that far from being a design exercise in experimental form, Mazda’s Flow strategy is evolving towards a true production reality.

    The Nagare concept car series is to be continued with the introduction of further vehicles in 2008.

    Mazda Nagare concept – Los Angeles Motor Show 2007 (October 2006)

    According to Franz von Holzhausen, who led Irvine’s design team in the development of the Nagare concept, Mazda’s first public display of Nagare design, the Nagare concept vehicle was actually “a concept of a concept”.

    At the time Mazda’s designers were simply exploring potential surface language and vehicle proportions that would began the evolution of Flow. Nagare’s form had been unconstrained by functional realities, it was simply a visual blueprint of conceptual intent.

    Yet, despite coming – as it did – at the very beginning of an intellectual process that was evolving ‘on the fly’, Nagare displayed a number of Flow elements that would remain. Its sleek and aerodynamic form was to prove justifiably robust and this ‘fast’ shape would later inform all of the subsequent concepts, as would the wheels planted firmly in all four corners to express agility.

    Most impressive of all was the two long butterfly doors that moved forward and up to enable access to the four-seat interior. With a centrally located driving seat and wraparound lounge effect rear seating, Nagare managed to combine driving dynamics and interior function all in the one innovative package.

    “Our Irvine studio really pioneered the design philosophy, the concept of Nagare. It grew from the earlier Senku and Kabura concepts and Nagare evolved from there,” explains Franz von Holzhausen. “As we started to develop the Nagare concept we realised that we were creating a design philosophy that had a lot of light.”

    Mazda Ryuga concept – North American International Auto Show 2007

    By the time the Mazda Ryuga followed from Mazda’s Hiroshima Design Center, in Japan – led by Chief Designer Yasushi Nakamuta – Mazda’s design team had begun to ask ‘how would nature form objects if artificially controlled by man?’

    The result was the hugely successful and beautiful Ryuga concept, ‘an exploratory study’ that added definition and reality to Flow by adding the kind of detail that was impossible on the first concept.

    Ryuga (pronounced ree-yoo-ga) managed to express both natural beauty as well as man-made motion. Ryuga’s stunning side surfaces were actually inspired by the simple yet beautifully refined flow of carefully raked rocks found in Japanese karesansui gardens.

    The Flow wedge shape, so apparent on the Nagare concept, again added dynamicism and movement, thanks to smaller volumes at the front and larger volumes at the rear.

    As Laurens van den Acker put it Ryuga “added definition” to the evolving Nagare design philosophy, by adding powertrain and interior design details that were absent from the first Nagare concept.

    Again, the design team placed large wheels far into the corners of the concept. The wheels, with their 21-inch slightly twisted wheel spokes, added drama as if they too were moving even when Ryuga was static – the effect, like a powerful gas turbine, was stunning.

    Details such as a headlight shape inspired by the flow of morning dew falling from bamboo and rear tail lights, suggesting lava flow, underlined how far the approach had come.

    Mazda Hakaze concept – Geneva Motor Show 2007

    Conceived at the Mazda Motor Europe design centre near Frankfurt, Germany, the Hakaze concept (pronounced hah-kah-zay) is a crossover coupe with the feel of a roadster, and represented a more practical and functional iteration of Flow design.

    Hakaze was developed for consumers that wanted to drive an exciting coupe or convertible but who – due to their own lifestyle demands – required a more practical vehicle. Hakaze set out to fulfil the requirements of all of these groups and had a number of features that communicated this intention: The concept is fun and agile like a coupe, yet it still has the practicality and function of an SUV, while a roadster feel was possible thanks to its glass roof which can be removed and stored in a slide-out compartment in the rear bumper.

    Most surprising of all was Hakaze’s extremely compact proportions. Though wider and taller it is just 15mm longer than a Mazda3 hatchback.

    The surface treatment for Hakaze took its inspiration from a combination of natural elements like sand-dunes and technological man-made objects such as helicopters, speed boats and jetfighters. The result was a more muscular and taut interpretation of Nagare form language, entirely appropriate for a vehicle of its type.

    Continuing from Mazda Europe’s earlier Sassou concept, Hakaze displayed a unique illumination system with light flowing directly into the lower rear window creating an impression of floating light.

    The result was a concept that was agile yet tough, a combination of coupe and SUV, and the most contemporary interpretation of Nagare form language yet seen.

    Mazda Taiki concept – Tokyo Motor Show 2007

    The most futuristic of the Nagare concepts the Taiki (pronounce tie-kee) is a sports cars designed for a future sustainable society, exploring weight reductions and aerodynamics technologies in pursuit of improving fuel efficiency and reducing CO2 emissions.

    Taking its inspiration from the Earth’s atmosphere (Taiki means just that in Japanese) the groundbreaking stretched coupe form with its front-engine rear-wheel-drive layout, short overhangs, and all-glass canopy, was designed to visually express air flow and can be seen in everything from its surface treatment to its complex but beautiful wheel arches and wing-like tail.

    With a form comprising complex rippled shapes, Taiki’s exterior was inspired by the flow of fabric in the wind – the flowing robes of a celestial maiden in Japanese legend and Japanese koinobori “climbing carp streamers”. The result is an unusually non-aggressive and responsible take on future sports car design.

    The design team, led by Atsuhiko Yamada, chief designer, Manager /Advance Design Group at Mazda’s Design Division in Yokohama, Japan, took the koinobori theme to create an air-tube concept that is most apparent in its complex and futuristic form.

    Taiki shows the most advanced iteration yet of Flow interior form language with the flow of air literally shaping the flow of the interior components – specifically the way in which the dashboard flows through the seats and down into the door trim. Advanced materials in the form of bioplastics which produce less CO2 in their manufacture than conventional plastics, shaped the interior with its yin-yang split of driver-focused cockpit and calm, relaxing passenger area.

    Mazda Furai concept – North American International Auto Show 2008

    The Mazda Furai concept (pronounced ‘foo-rye’ – Japanese for ‘sound of the wind’) is the latest in Mazda’s family of Nagare-based concepts and celebrates 40 years of Mazda involvement in motorsport.

    Created at Mazda North American Operations’ (MNAO) studio in Irvine, California under the leadership of Franz von Holzhausen, Director of Design, the design team set out to design a car that blurred the boundaries between road-car and weekend racer to create an actual functional race car.

    Mazda’s Irvine design team began by taking the successful Le Mans Courage C65 chassis and added a closed cockpit and Nagare design elements. But while the four previous concept cars explored Nagare’s emerging design aesthetic, and featured core Nagare design elements such as the aggressive headlamps and unique five-point grille, Furai has each of its Nagare textures and details serving a functional purpose.

    Where Taiki had been a visual interpretation of the flow of air, it fell to Furai to actually channel it. On Furai, Nagare’s ‘flow lines’ actually enhance the vehicle’s aerodynamic performance, by channelling and directing the air flow over Furai’s body surface. At the front the air flow package takes air moving under the car and directs it inside the body to the engine-cooling radiators, while the form of Furai’s side surfaces feeds air to the rear brakes, the oil cooler and the transmission cooler. Elsewhere, an under-car diffuser helps draw the volume of air flowing through the radiators and engine bay, out the rear.

    Mazda people – The spirit of Mazda

    Laurens van den Acker, general manager, Design Division, Mazda Corporation

    Laurens van den Acker is general manager of Mazda’a Design Division. He is responsible for the overall design and styling of all of Mazda’s global products including concept vehicles and it was his initiative that introduced the new global design identity of Nagare form language at Mazda. Van den Acker is the driving force that has established Mazda’s strong and creative global design network.

    Before joining Mazda van den Acker was chief designer of Strategic Design in the Dearborn Advanced Studio at Ford Motor Company, North America.

    Prior to that assignment, he held several different design positions during his seven years with Ford, including chief designer for the Ford Escape and Mercury Mariner and was chief designer of Strategic Design and chief designer of Ford’s Brand Imaging Group. He has also designed for Volvo and Audi.

    During his time at Ford Laurens van den Acker contributed to key vehicles – including the Ford Model U, 427, Bronco and GloCar concepts.

    Van den Acker graduated from Delft University of Technology in the Netherlands with a Master of Engineering degree from the Faculty of Industrial Design

    Laurens van den Acker says he is delighted to be heading Mazda Design, particularly at this time and for a company that is so supportive of such innovation.

    “By tuning up the visual volume this way we are creating a new generation of Mazda vehicles and reinforcing Mazda’s commitment to build sporty and passionate vehicles. Ultimately this Nagare form language – as applied on the Taiki and Ryuga concepts – will be seen as similar exterior textural elements on future Mazda production vehicles.”

    Peter Birtwhistle, chief designer, Mazda Research & Development, Europe

    Peter Birtwhistle is chief of design for Mazda Europe. He is responsible for overseeing the design and development of all vehicles for Mazda’s European design operations and is based at Mazda’s European research and development centre in Oberursel, Germany. Responsible for creating vehicles in the world’s most competitive and challenging car market, Birtwhistle leads an international team of designers.

    Birtwhistle joined Mazda as a senior designer in 1988 and has been leading Mazda’s European design operations since 2000. Before joining Mazda Birtwhistle was assistant exterior studio chief designer at Porsche, and a studio designer at Audi and Vauxhall.

    He studied automotive design at the Royal College of Art, London.

    “With the new design philosophy we will get more visual expression and excitement into the bodies of Mazda cars beyond conventional elements. It’s great to have such a common goal and it is a very creative time because there is such openness to new ideas; to have designers able to create so many elements and so many details. We are creating forms and features that would not have been possible before the new Nagare form language”.

    Franz von Holzhausen, director of design, Mazda North American Operations

    Franz von Holzhausen is director of design at Mazda’s North American Operations (MNAO).

    He is responsible for overseeing the design and development of all vehicles for Mazda North American Operations and is based at Mazda’s North American design and research and development centre in Irvine, California, USA.

    Von Holzhausen joined Mazda from General Motors where he was design manager, managing programs including the Pontiac Solstice concept and production vehicles, as well as Saturn derivatives. Prior to his time at GM, von Holzhausen served as assistant chief designer for Volkswagen.

    At Volkswagen, he was a key designer involved in the design development of the Audi TT and Concept 1 New Beetle, working under J Mays.

    Von Holzhausen led the Nagare concept car development – the first concept to show Mazda’s Flow Design philosophy – and which would later spawn Ryuga. Under his day-to-day direction, he and his Irvine design team help design and co-develop the Ryuga concept that would later be finished and built in Japan. Also, the latest Nagare concept – Furai – was executed back in his Irvine studio.

    Von Holzhausen says he is most inspired when he is involved in projects that are truly innovative:

    “I love breaking new ground, whether just for the brand or generally. To a certain extent we are simply providing the design that people have been waiting for. I think we are breaking some boundaries in automotive design that needed to be broken.

    “It is pioneering design. It is forging a way ahead for everyone in the industry. If you think about the textured surfaces, the surface language and manufacture, it is a pioneer for change. It is so different from anything else that is out there”.

    Atsuhiko Yamada, chief designer, Manager /Advance Design Group, Design Division, Yokohama

    Atsuhiko Yamada is chief designer and manager of the Advance Design Group in Mazda’s design division in Yokohama, Japan. He is responsible for overseeing the day-to-day design and development of all vehicles for Mazda’s Japanese and Asian operations.

    In Yokahama his team is engaged in the development of designs for five to ten years from now. It was Yamada’s team that developed the Ryuga and Taiki concepts. He leads a team that investigates and studies design trends in various areas such as pop culture, architecture, product and fashion design and synthesizes them into products relevant to local markets.

    In recent years, he has had lead involvement in the design development of the Mazda2, Mazda6, and CX-9 projects.

    “The philosophy of Nagare is very natural to me for designing a car,” explains Atsuhiko Yamada. “Japanese culture and design, historically, are heavily influenced by nature and we see a lot of beautiful flow design languages in architecture, garden, art and fashion. I was brought up in such an environment and I am excited that I have the opportunity to translate the beauty of nature into car design”.

    “I think this language will appeal to many people even if they have different cultural backgrounds, because nature is so beautiful to everyone. The journey could be endless and there is potentially unlimited design inspiration.”